CGI illustration & 2d artwork by Stephan Theunissen

Working now for more than 20 years as a CGI artist curiosity and eagerness to learn gave me many insights to various branches of the CGI industry

ABOUT

The fascination for computer generated worlds inspired me quite early in life and guided the way towards my future working life and career. Inspired from movies, TV and the computer entertainment industry I decided that this was the area I definitely wanted to be involved in. It started in the early `90s with Realsoft 3D on a Commodore Amiga followed by the first 3D Studio Dos version available. Until today I continuously have been extending my knowledge about software tools, its application and use.

These are the main tools I use for my daily work: 3D Studio Max, Blender, Maya, VRay, Mental Ray, Photoshop. Followed by tools with basic to advanced knowledge like After Effects, Illustrator,  Vue & DeltaGen, Additional skills such as concept painting, HDRI 360 panorama photography were acquired through former jobs and actual hobbies.

Working now for more than 20 years as a CGI artist curiosity and eagerness to learn gave me many insights to various branches of the CGI industry. Some of the main areas I have been working in are: 3D modeling, animations, lighting & shading, illustrations & advertisement, web- & screen design.

RESUME

since  2014 Team Lead CGI / Laudert GmbH + Co. KG, Stuttgart

2013 - 2014 Team Lead Virtual Environment Creation / RTT, Realtime Technology AG, München

2007 - 2013 CGI Artist / Senior Consultant / RTT, Realtime Technology AG, München

2001 - 2006 CGI Artist / Animation and Illustration / ARNO GmbH, Wolfschlugen

2000 - 2001 CGI Artist / Illustration and Web Design / Concept & Graphic GmbH, Stuttgart

1993 - 2000 Freelance CGI Artist / Illustration and Web Design

get in touch...

feel free to follow me on one of my network accounts listed bellow or use the Contact Form to contact me directly